![]() The stats rounding issue with the Skeleton King’s summoned skeletons has been fixed.The issues when viewing clan mates’ cards in the clan chat.The issues with name creation/changes that could cause the player to disconnect have been fixed.A crash that could occur in Mega Deck modes has been fixed.An issue where units could sometimes ignore the pull effect of Tornado has been fixed.An issue with Electro Giant’s zap damage behaving inconsistently has been fixed.A rare crash when Electro Giant received certain types of damage has been fixed.The deployed SFX for Electro Giant and Mother Witch has been fixed.A rare crash when players in lower arenas are using strikes on their chest rewards has been fixed.An issue where cloning Skeleton King during his ability animation would cancel the ability has been fixed.The issue where Bandit could be damaged at the end of her dash has been fixed.Bandit’s dash mechanic, specifically her invisibility, has been fixed, allowing her to take no damage before dashing.Golden Knight dash mechanic has been fixed when targetting a moving unit.Fisherman no longer gets stuck after his target dies during battle. Supercell has noticed a decline in Mini Pekka usage ever since his nerf in Season 11 In turn, the meta has slowly shifted to favor Knight and at an alarming popularity (25 of all decks use Knight).The Goblin Brawler’s cage always shakes with great vengeance and furious anger.Further improvements for the UI layout on various screen resolutions and ratios.120Hz mode toggle has been enabled for all supported devices.The visual area of effect for the Lightning Card has been added.The crown counter will be hidden during battle and only shown when a tower is destroyed.The paste deck option is added for Tournaments and Challenges.The graveyard will spawn 1 less skeleton. Hitspeed boost reduced to 180% from 200%. Hitpoints increased by 7% Hitspeed and increased by 7%. Mirroring cards increase the level by 2 instead of 1. (Damage nerf doesn’t affect reflected damage) It unlocks if players have won at least 1 battle in the first set of Clan Wars, and upgrades up to 2 times at 10 and 100 wins.Ĭlash Royale April 2022 Update: Balance changes Cardĭuration decreased from 70 to 65 seconds.Įlixir generates every 9 seconds, instead of 8.5 seconds.Įlixir cost reduced to 7 from 8 Hitpoints, decreased by 15% Damage. Clan War Veterans: It is a badge representing victories in the early days of Clan Wars.Special Challenges: It awards 6 Badges each for getting wins in Ramp Up, Double Elixir, Sudden Death, and Draft mode.CRL: Unique badges that unlock after reaching at least 17 wins in the CRL 20-Win Challenge.Classic and Grand Challenges: It unlocks after completing 12 wins in Classic and Grand challenge once and upgrades to level 8, on completing 12 wins one thousand times.Years Played: This badge will upgrade every year on the date when the player had created his account. ![]() Battle Wins: It unlocks after winning 50 battles and upgrades up to 7 times at 100, 250, 500, 1000, 2500, 5000, and 10,000 wins.The best result will be displayed on the badge. Top Ladder and Top Royal Tournament Finishes: It unlocks when finishing in the top 1000 leaderboard at the end of a season and upgrades up to 9 times.READ MORE: Best Decks for Clash Royale Super Witch ChallengeĬlash Royale is now available for free on Android and iOS devices.Image via Supercell Games Achievements to get Badges.Keep in mind that all the changes above are still in the work-in-progress phase, which means the numbers might be different when the developers finalize the changes. Having both Night Witch and Mother Witch buffed might finally increase their presence in the player decks as both cards have not been popular enough so far. Time to Invisible: 1.6s -> 1.8s (13% slower) Clash Royale Work-in-Progress Balance Changes for June 2022įirst Hit Time: 0.4s -> 0.3s (25% faster)
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